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2021-11-26

Indonesia’s Export Restrictions on Nickel Likely to Intensify Global Shortage of Raw Materials for NEV Batteries, Says TrendForce

As the global automotive industry picks up the pace of electrification, there will be a corresponding increase in the demand for nickel, which is a key ingredient for automotive batteries, according to TrendForce’s latest investigations. Incidentally, Indonesia has recently made gradual announcements indicating that it intends to terminate the export of such unprocessed ores as nickel, copper, and tin, and this restriction will likely have an impact on the global supply chains in which these materials are used. Indonesia possesses the world’s highest volume of nickel reserves (which refer to the total availability of nickel in the country), at 21 million tonnes, representing more than 20% of the global total. With regards to nickel production (which refers to the actual amount of nickel that is mined), on the other hand, Indonesia accounts for more than 30% of the global total. As such, Indonesia is the primary source of raw materials for NEV (new energy vehicle) batteries manufactured by countries such as China.

TrendForce further indicates that, as a key upstream material for EV battery manufacturing, nickel is primarily used for raising the energy density of NCM batteries. As EV battery development progresses towards increasingly high energy densities, the direction of cathode development has gradually trended towards nickel-rich NCM as the mainstream. Hence, the consumption of nickel in EV battery cathodes has been undergoing a steady growth.

As the volume of NEV sales increases, so has the installation volume of EV batteries. Take the Chinese automotive market as an example; cumulative NEV sales for the January-July period this year surpassed the annual sales volume for 2020. TrendForce expects annual NEV sales in China to surpass 3.3 million units this year (including both heavy and light vehicles), representing an over 140% YoY growth. Likewise, cumulative EV battery installation in China for the January-October period reached 107.5 GWh, a 168.1% YoY increase, while automotive NCM battery installation reached 54.1 GWh, accounting for 50.3% of the total EV battery installation. These figures would suggest that the growth of the NEV market in China has generated a definite increase in the demand for nickel.

TrendForce believes that the NEV market will continue to expand its demand for battery materials, including primarily nickel, for several reasons: First, the penetration rate of NEVs has been rising at an increasingly rapid pace. Second, EV cathode development has been trending towards a nickel-rich composition. Finally, nickel-rich NCM materials are suitable for fulfilling the automotive market’s demand for high energy density batteries. Indonesia’s decision to terminate the export of certain unprocessed ores may not have an impact on the global supply chains in the short run. However, going forward, this decision will likely transform the supply situation of the nickel industry, force battery manufacturers or nickel chloride suppliers to establish facilities in Indonesia, and eventually raise the added value of products related to the Indonesian nickel industry.

Nevertheless, whether the production capacity generated by the establishment of facilities in Indonesia can satisfy the market demand in time will depend on not only the quality of Indonesia’s infrastructures and electricity supply, but also domestic political environments, availability of labor force, and other external factors. Therefore, TrendForce believes that, in the long run, Indonesia’s export restrictions on raw materials will likely exacerbate the shortage of nickel and subsequently of EV batteries, thereby potentially hindering the rapid advancement of the EV industry.

For more information on reports and market data from TrendForce’s Department of Green Energy Research, please click here, or email Ms. Faye Wang from the Sales Department at fayewang@trendforce.cn

2021-11-26

From virtual factories to virtual planets, Nvidia remains committed to building the metaverse’s backbone

Nvidia hosted its fall GTC (GPU Technology Conference) in early November, during which the company shared details regarding the progress that it had made on products and services such as AI software, data centers, automotive applications, and healthcare. In particular, Nvidia’s foray into virtual worlds and digital twins, both of which are closely tied to the metaverse, garnered significant attention from the public. By leveraging diverse simulation tools that reflect real-life circumstances, Nvidia has extended the application of virtual worlds from the local scale to the planetary scale, thereby reflecting the metaverse’s pioneering qualities and developmental progress.

Along with the ongoing metaverse craze, Nvidia also released its Omniverse Avatar technology platform as well as its Omniverse Replicator, which is a “synthetic data-generation engine” according to the company. Both of these releases are based on the Nvidia Omniverse, a platform that specializes in virtual collaboration. Whereas the Omniverse Avatar platform enables the creation of interactive virtual characters through synergies among voice AI technology, machine vision, and NLP (natural language processing), the Omniverse Replicator constructs more realistic, lifelike virtual worlds by training DNN (deep neural networks) using such synthetic data as velocity, depth, and weather conditions.

Digital twin-based virtual factories are starting to show the first hints of the metaverse

The metaverse value chain primarily revolves around commonly seen infrastructural backbones formed by telecommunications and cloud/edge computing. The virtual space that is then built on top of this infrastructure comprises HMI (human machine interface), decentralization, application creation, and user experiences. More specifically, HMI produces an AI-empowered immersive experience by combining multiple interactive technologies with an AR/VR base layer. At the moment, companies such as Nvida, Meta (formerly known as Facebook), Microsoft (including Xbox), and Vive are heavily invested in HMI development. Application creation, on the other hand, refers to mechanisms that make the metaverse more lively, reliable, diverse, and attractive. Some examples include graphical tools and cryptocurrency technologies. Representative groups focusing on this field include Roblox, IBM, Google AI, Epic, and Unity.

Regarding the content of Nvidia’s presentation during GTC apart from the Omniverse Avatar and Replicator, the company also released CloudXR, Showroom, and other Omniverse-based tools used for optimizing immersive experiences. As well, Nvidia also released the Modulus neural network model, which is accelerates the build-out of digital twins. These releases, in turn, demonstrates Nvidia’s competency and leadership in creating AI-driven software tools for the metaverse value chain. With regards to real-life use cases, digital twins currently represent most of Nvidia’s applications. For instance, BMW and Nvidia have partnered to construct a digital twin-based factory via the Omniverse platform capable of connecting ERP (enterprise resource management), shipment volume simulation, remote-controlled robots, production line simulation, etc. This partnership is indicative of promising early-stage growth of the metaverse.

Nvidia is extending its simulation application from factories to planets

While smart city development has remained one of the main use cases of simulation in recent years, Nvidia has further extended its simulation applications from use cases previously limited to singular offices or factory facilities. For instance, BIM (building information modeling) specialist Bentley Systems has teamed up with Nvidia to apply digital twins to public property management and maintenance. Ericsson, on the other hand, is utilizing Nvidia’s technology to construct a digital replica of an entire city for the purpose of checking 5G signal coverages, optimizing base station placement, and improving antenna designs. During the GTC, Nvidia unveiled the Earth-2 system, which is a supercomputer that generates a digital twin of planet earth for weather forecasts.

As a matter of fact, most products and services announced by Nvidia during GTC represent either a partial or entry-level application of the metaverse. However, as the post-pandemic new normal continues to drive up the demand for contactless and digital transformation applications, strengthening CPS (cyber physical systems) will remain one of the most significant trends in the market. As real-world environments become increasingly complex due to interactions among an increasing number of tools and use cases, Nvidia will aim to create a comprehensive framework for metaverse development through products/services based on more intelligent, comprehensive, and instant virtual worlds. Hence, TrendForce believes that Nvidia will need to address certain major challenges going forward, including lowering its tools’ usage barriers, strengthening its ecosystem, and attracting new users.

(Image credit: NVIDIA)

2021-11-24

NAND Flash Revenue Rises by 15% QoQ for 3Q21 Thanks to Demand from Smartphone and Data Center Markets, Says TrendForce

The growth of the NAND Flash market in 3Q21 was primarily driven by strong demand from the data center and smartphone industries, according to TrendForce’s latest investigations. More specifically, NAND Flash suppliers’ hyperscaler and enterprise clients kept up their procurement activities that began in 2Q21 in order to deploy products based on new processor platforms. Major smartphone brands, on the other hand, likewise expanded their NAND Flash procurement activities during the quarter as they prepared to release their new flagship models. As such, clients in both server and smartphone industries made significant contributions to the revenue growth of the NAND Flash industry for 3Q21. At the same time, however, suppliers also warned that orders from PC OEMs began showing signs of decline. On the whole, the industry’s quarterly total NAND Flash bit shipment increased by nearly 11% QoQ for 3Q21, and the overall NAND Flash ASP rose by nearly 4% QoQ for the same quarter. Thanks to rising prices and expanding shipments, the quarterly total NAND Flash revenue increased by 15% QoQ to a new record high of US$18.8 billion in 3Q21.

Moving into 4Q21, the impact of the ongoing component gaps has widened to numerous application segments of the NAND Flash market as the capacity crunch in the foundry market remains unresolved. Currently, NAND Flash components are in abundance relative to other kinds of key components. For OEMs and ODMs, the differences between the NAND Flash inventory level and the inventory levels of other components have been growing over the past several months. Therefore, they have to scale back orders and reduce stock for NAND Flash. As inventory adjustments are happening, NAND Flash contract prices will start to drop and thus bring about an end to the several quarters of strong revenue growth enjoyed by suppliers.

Samsung

Owing to procurement demand from hyperscalers and smartphone brands, the NAND Flash market generally remained in shortage in 3Q21, thereby driving up Samsung’s ASP by 10% QoQ. Even so, Samsung’s NAND Flash bit shipment increased by only about 5% QoQ due to weakening demand from PC OEMs and low inventory levels of certain other components carried by Samsung’s clients. Samsung’s NAND Flash revenue for 3Q21 reached US$6.51 billion, a 16.5% QoQ increase.

Kioxia

Although orders from PC OEMs began to wane, Kioxia still benefitted from orders from its major smartphone and data center clients in 3Q21, during which Kioxia’s NAND Flash bit shipment underwent a major QoQ increase exceeding 15%. As the NAND Flash market remained in a shortage situation, Kioxia’s ASP increased by about 4% QoQ, resulting in a revenue of US$3.64 billion, which represents a 20.8% QoQ increase and the highest single-quarter revenue in Kioxia’s history.

SK hynix

Among all NAND Flash suppliers in 3Q21, SK hynix registered the highest growth in bit shipment at more than 20% QoQ. This performance can be attributed to several reasons: the cyclical upturn in procurement activities from smartphone brands, persistently strong demand from the data center segment, and inventory-clearing by SK hynix in anticipation of weak demand in the upcoming off-season. Thanks to an ASP increase of about 5% QoQ, SK hynix’s NAND Flash revenue for 3Q21 reached US$2.54 billion, a 25.6% QoQ increase.

Western Digital

Although Western Digital’s PC OEM clients reduced their SSD orders due to supply chain disruptions, and demand from the retail end also remained weak, Western Digital was able to increase its NAND Flash bit shipment by 8% QoQ in 3Q21 due to enterprise SSD demand from the data center segment and NAND Flash demand from smartphone brands for the release of new smartphone models. Nevertheless, Western Digital’s ASP fell by 3% QoQ because the company increasingly focused on major clients and high-density products. Western Digital’s NAND Flash revenue for 3Q21 reached US$2.49 billion, a 2.9% QoQ increase.

Micron

Demand from the data center segment remained strong, and clients continued to adopt Micron’s 176L products. However, Micron’s shipment share in the smartphone market lagged behind that of other NAND Flash suppliers. Furthermore, its PC OEM clients were starting to be affected by the uneven supply of semiconductor chips. In light of these factors, Micron’s NAND Flash bit shipment increased by a modest 4% QoQ. On the other hand, the NAND Flash market remained in a severe shortage in 3Q21, thereby driving up Micron’s ASP by about 5% QoQ. Hence, Micron’s NAND Flash revenue for 3Q21 reached US$1.97 billion, an 8.8% QoQ increase.

Intel

Although persistently strong demand from the data center segment led to a massive price hike for enterprise SSDs and a nearly 6% increase in Intel’s ASP in 3Q21, the company was unable to fully meet its client demand since it could not procure sufficient upstream components. This lack of upstream components resulted in a severe decline of about 5% QoQ in Intel’s NAND Flash bit shipments and offset the upward momentum generated by an increase in Intel’s ASP. Intel’s NAND Flash revenue for 3Q21 reached a mere US$1.11 billion, a slight 0.6% QoQ increase.

For more information on reports and market data from TrendForce’s Department of Semiconductor Research, please click here, or email Ms. Latte Chung from the Sales Department at lattechung@trendforce.com

2021-11-24

Microsoft Aims to Enter Metaverse by Rolling Out Preview of Mesh for Microsoft Teams in 2022

Microsoft announced in early November that it will release the preview of Mesh for Microsoft Teams (henceforth referred to as simply “Mesh”) in 1H22 as a chat and collaborative platform for the metaverse. By providing a virtual meeting space, in which Teams users can conduct meetings, chat, work collaboratively, and share documents, Mesh is set to become an entrance to the metaverse.

Community interactions will serve as a starting point for metaverse development

Microsoft first unveiled Microsoft Mesh during its Ignite 2021 event in March. This platform supports applications including HoloLens Mesh and Altspace VR, with more Microsoft Teams services to be released in the future. By announcing ahead of time that the preview version of Mesh will be released in 2022, Microsoft is hoping to leverage the recent emergence of topics related to the metaverse in order to increase its customers’ engagement with the new functionalities of Mesh. Hence, the company is positioning Mesh as an entrance into the metaverse by first attracting users through functions such as teleconferencing, collaboration, and chat. Microsoft will then gradually add to the number of applications and services in the virtual reality, thereby eventually constructing a complete virtual world.

Judging from the current progress of development, TrendForce believes that social communities, teleconferencing, and virtual meetings will become AR/VR applications most attractive to consumers. That is also why companies currently developing AR/VR solutions regard these applications as the starting point of metaverse development. These applications’ trending importance can primarily be attributed to the two reasons of demand and supply. Regarding the demand side, not only has the emergence of the COVID-19 pandemic brought about significant growths in teleconferencing and remote interaction usages, but there has also been a gradual change in how people interact in internet-based communities. More specifically, this change refers to a shift in interactions from texts, images, and videos to virtual avatars. As a result, the consumer market is expected to have a relatively high acceptance for AR/VR-driven community interactions and teleconferences. Regarding the supply side, on the other hand, service providers that operate social media and teleconference platforms drastically differ from the typical hardware brands in terms of product strategy, since these providers generally aim to first create a massive user base rather than deriving profits from a single product. As such, these providers are comparatively more willing to invest massive resources into expanding their presence in the market during the initial phase even though doing so may potentially incur financial losses.

R&D and release of device hardware will become the most significant challenge for platform service providers

For Microsoft, Mesh represents a starting point, not only towards the development of the metaverse, but also one that requires investment in more areas, since the metaverse requires the realization of a virtual world that is more immersive and lifelike. Apart from Microsoft’s existing competencies in cloud services and OS software, the company still needs to achieve a sense of realism in the virtual avatars and interactions that it creates, and these creations need to reflect changes made by the user. For instance, the mouth and facial expressions of virtual avatars need to be able to instantly adapt as their users speak, and this process involves not only software adjustments, but also the integration of sensors and other hardware devices. As long as hardware brands require that their individual products remain profitable, Microsoft will find it difficult to hand over the responsibility of hardware-related technological R&D and product releases to the hardware brands. Unless Microsoft is willing to provide sufficiently high subsidies and absorb all financial losses, it will inevitably release its self-designed consumer AR/VR devices – for the same reason that Meta (also known as Facebook) acquired Oculus, and ByteDance acquired Pico. On the other hand, crossing over to the hardware market represents entering an industry that is yet to mature and that requires investment into multiple technologies. Platform service providers will therefore need to invest more resources into hardware development, and this remains one of the challenges Microsoft faces after entering the metaverse.

(Image credit: Pixabay)

2021-11-23

Global OSAT Revenue for 3Q21 Reaches US$8.89 Billion Thanks to Peak Season Demand, Says TrendForce

As the global vaccination rate rose, and border restrictions in Europe and North America eased, social activities also began to enter a period of recovery, with the consumer electronics market seemingly ready for the arrival of the traditional peak season in 2H21, according to TrendForce’s latest investigations. At the same time, however, the global supply chain was affected by delays in maritime transport, skyrocketing shipping costs, and component shortages, in addition to already-prohibitive price hikes for certain components in 1H21. Given the parallel rise in both material and manufacturing costs, the market for end products has not undergone the expected cyclical upturn in 2H21. Even so, the overall demand for and shipment of smartphones, notebook computers, and monitors experienced QoQ increases in 3Q21, thereby driving up businesses for major OSAT (outsourced semiconductor assembly and test) companies. For 3Q21, the revenues of the top 10 OSAT companies reached US$8.89 billion, a 31.6% YoY increase.

Certain major OSAT companies experienced a slight dip in their capacity utilization rates due to the ongoing shortage of key components including chips and substrates, as well as the electricity rationing that limited both energy intensity and energy consumption in Jiangsu, Zhejiang, and Guangdong at the end of September. Nevertheless, this dip has had virtually no impact on the OSAT industry because certain OSAT companies shifted their operations to substrate-less packaging technologies and reallocated the previously affected capacities. Hence, TrendForce is bullish on the performance of the OSAT industry in 4Q21.

Market leaders ASE and Amkor registered revenues of US$2.15 billion and US$1.68 billion, which represent YoY increases of 41.3% and 24.2%, respectively, for 3Q21. While both companies had some of their capacities hindered due to the shortage of chips, lead frames, and substrates, ASE had its lead times further extended given that its Suzhou-based fab was affected by China’s power rationing. Notably, as the demand for packaging and testing smartphone APs, network chips, and automotive chips remains strong in 4Q21, ASE and Amkor will continue to expand in the 5G, IoT, and AI end-product markets in 2022.

SPIL is currently aiming to strengthen the R&D operations for advanced packaging technologies at its new fab in Erlin, Changhua, since it will be unlikely to compensate for the loss of smartphone AP packaging business from Huawei in the short run. SPIL’s revenue for 3Q21 reached US$1.04 billion, a 15.6% YoY increase. While KYEC previously suffered lowered capacity utilization due to the COVID-19 pandemic, it has since made a gradual recovery and registered a revenue of US$323 million, a 28.5% YoY increase, for 3Q21, thanks to testing orders for 5G chips from Qualcomm and MediaTek. PTI, on the other hand, primarily benefitted from its DRAM packaging and testing business. The company posted a revenue of US$802 million, a 24.0% YoY increase, for 3Q21. Nonetheless, PTI’s memory packaging capacity will likely undergo a sharp decline going forward, as Intel gradually finalizes the sale of its Dalian fab to SK Hynix by 2025, and the agreement between Micron and PTI regarding the assembly and testing services PTI provides at Micron’s Xi’an fab expires in 2Q22. In response, PTI reallocated some capacities at its new fab in Hsinchu to other strategic priorities such as CIS packaging and FOPLP technologies in 3Q21.

Major Chinese OSAT companies JCET and Hua Tian continued to benefit from China’s pursuit of domestic semiconductor substitutes. The two companies expanded their supply of OSAT services for 5G smartphones, base stations, automotive chips, and consumer electronics. As a result, JCET and Hua Tian registered revenues of US$1.25 billion and US$502 million, representing YoY growths of 27.5% and 57.6%, respectively, for 3Q21. Owing to strong sales by its client AMD this year, TFME recorded a revenue of US$636 million, an impressive 59.8% YoY increase, which represents the highest revenue growth among the top 10 OSAT companies in 3Q21.

Although ChipMOS and Chipbond, which specialize in packaging and testing display panel driver ICs, were affected by the slight drop in small-sized TV panel shipment in 3Q21, they were able to compensate for this loss owing to the gradual increase in packaging and testing demand for such driver ICs as TDDI and DDI. This increase can primarily be attributed to the growing demand for mid- and large-sized TV panels, as well as the ramp-up of OLED smartphone panels, which certain smartphone models began to adopt. For 3Q21, ChipMOS and Chipbond grew their respectively revenue by 32.5% YoY and 29.5% YoY to about US$257 million and US$255 million. At the same time, as IC design companies from the upstream supply chain redirected certain orders to ChipMOS and Chipbond in response to China’s power rationing at the end of September, these two companies will likely reach new revenue records in 4Q21.

For more information on reports and market data from TrendForce’s Department of Semiconductor Research, please click here, or email Ms. Latte Chung from the Sales Department at lattechung@trendforce.com

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