Starting in April 2017, third-party payment providers in China will have to put their client reserve funds under centralized management of People’s Bank of China (PBoC). This policy is expected to have a heavy impact on major domestic payment providers including Alibaba and Tencent as it prevents them from using the reserve funds to generate interest income or grow their businesses. According to market research firm TrendForce, the total amount of reserve funds that will transfer from third-party payment providers to the control of the Chinese government is estimated around RMB 500 billion.
At the start of the first quarter of 2017, contract prices of server DRAM modules have already increased by over 25% on average from the same point in the prior quarter, according to the latest report by DRAMeXchange, a division of TrendForce. The sequential contract price increases for some high-density server DRAM modules are even at nearly 30%. The average worldwide contract price of DDR4 R-DIMM 32GB modules has broken through the threshold of US$200, while the 16GB counterparts have also climbed to about US$100.
Since November 2016, LED light bulb vendors have lowered prices of their products for regional markets including Japan, Europe and the U.S. as part of their year-end promotions. The downtrend in prices became more noticeable at the end of the year. “Compared with the prior month, global average sales price (ASP) of 40-watt equivalent LED light bulb fell 3% to US$8.7 in December,” said Allen Yu, analyst for LEDinside, a division of TrendForce. “The global ASP of 60-watt equivalent LED light bulbs also saw a monthly decline of 2.4%, arriving around US$12.”
AR and VR continue to grab attention worldwide and their uses have expanded into tourism, work, warehousing operations and drones, reports TrendForce from CES 2017. The related demonstrations and announcements made at this year’s event have shown that the AR/VR industry as a whole is shifting its focus from hardware development to expanding applications. TrendForce forecasts that the annual global shipments of VR devices will reach 5.1 million units in 2017 and grow to 8.5 million in 2018. Note that the projected figures exclude mobile VR products.