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TrendForce Says Worldwide Success of Pokémon GO Will Help Global AR Software Market Reach US$30 Billion in Scale by 2020

21 July 2016

With download and active user numbers far exceeding other popular apps, Nintendo’s Pokémon GO has generated an enormous wave of enthusiasm for mobile gaming and augmented reality (AR) technology worldwide. According to the latest analysis from the global market research firm TrendForce, the revenue from Pokémon GO is forecast to top US$800 million in 2017. The game is set to become a significant contributor to the expansion of the global AR software market, which will reach US$30 billion in scale by 2020.

PV Cell Makers Have Lowered Production to Survive the Off Season as Prices Along the Solar Chain Reach New Depths, Says TrendForce

21 July 2016

The global PV market has encountered a freeze in demand as it enters the third quarter, and declining orders led to rising inventories for wafers, cells and modules. “Prices in different sectors of the supply chain have kept falling through July due to the lack of demand,” said Corrine Lin, assistant research manager of EnergyTrend, a division of TrendForce. “The cell prices in particular have reached their historical lows during this off season.” EnergyTrend expects the situation in the August market to turn for the worst, and demand will probably not pick up even by the end of the third quarter.

Global Smartphone Production Volume Rose 8.9% Between First and Second Quarter to Reach 315 Million Units, TrendForce Reports

20 July 2016

Worldwide smartphone production volume totaled around 315 million units in the second quarter, representing an 8.9% increase over the previous quarter and a marginal year-on-year increase of 3.2%, according to the latest report from the global market research firm TrendForce. Sales gradually recovered after the market endured the off season of the first quarter.


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